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・ Don't Give Up on Us
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・ Don't Give Up the Sheep
・ Don't Give Up the Ship
・ Don't Give Up the Ship (film)
Don't Give Up the Ship!
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Don't Give Up the Ship! : ウィキペディア英語版
Don't Give Up the Ship!

''Don't Give Up the Ship'' is a set of rules for conducting Napoleonic era naval wargames. The game was published by Guidon Games in 1972 and republished by TSR, Inc. in 1975. It was the first collaboration between Dave Arneson and Gary Gygax, the co-creators of ''Dungeons & Dragons''. ''D&D'' fans may also recognize the name of contributor Mike Carr, who edited the rules and researched the historical single ship actions that are included as game scenarios.
==History==

The name comes from the dying words of James Lawrence to the crew of his USS ''Chesapeake'', later stitched into an ensign created by Purser Samuel Hambleton and raised by Commodore Oliver Hazard Perry in the Battle of Lake Erie, during the War of 1812.
In the foreword, Gygax writes about the genesis of the rules:
After they met for the first time at Gen Con, due to their joint interest in ship battles, they decided to collaborate on a new game, ''Don't Give Up the Ship!'' By 1971, Arneson and Gygax had produced a draft version of the game.〔(''Playing at the World'' blog article "''Don't Give up the Ship'' in Manuscript" )〕 The game was published in 1971, and became another of Guidon Games's "Wargaming with Miniatures" line releases.〔 They circulated the rules at Gen Con that year, and began serializing them in the pages of the ''International Wargamer''. The early rules show a significant debt to Fletcher Pratt's naval wargame system, which Arneson had played heavily in the Twin Cities. Later, in the pages of the ''International Wargamer'', Arneson would also publish a list of fighting ships of the Great Age of Sail for use in naval miniature simulations.
The rules that Gygax and Arneson developed call for pencil and paper, six-sided dice, rulers and protractors, and model ships, ideally of 1:1200 scale. Single ship engagements can be played on a tabletop, but fleet battles require more space. Arneson had previously played Fletcher Pratt wargames on a classroom floor at the University of Minnesota, and the distances in ''Don't Give Up the Ship'' also exceed the dimensions of a tabletop.
Wind speed and direction are determined by a roll of the dice; sail ships can only make slow progress against the wind by tacking. A protractor is used to measure the angle between the wind direction and the ship direction, and this determines ship speed.
The protractor is also called into use to determine which cannons can fire on an enemy ship. Cannons can aim at the masts or at the hull, and the chance of hitting is 5 in 6 at short range (4") and 1 in 6 at long range (16"). The amount of damage from a hit is determined by the weight of the cannonball.
The rules are elaborate and cover morale, sinking, fires, broken masts, and boarding. The conclusion of the book provides the statistics necessary to re-enact historical encounters such as took place between the USS ''Constitution'' and the HMS ''Guerriere'' on August 19, 1812. The second edition adds 4 pages of simplified rules for battles between fleets, as well as a map for the Battle of Trafalgar. However, detailed scenario information is not included to reproduce the battle.
The original Guidon Games edition of ''Don't Give Up the Ship'' also included a detachable sheet to detail the qualities of ships and track their state through the game. This served as a precedent for later character sheets in role-playing games pioneered by Arneson and Gygax.〔(''Playing at the World'' blog article "Sheets Before Characters" )〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Don't Give Up the Ship!」の詳細全文を読む



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